COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Design Studio III
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MMD 301
Fall
2
6
5
10
Prerequisites
None
Course Language
English
Course Type
Required
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of this course is to guide students through an individual and collective practice of digital design. It consists of two medium scale practice based projects that address skills inclusive of visual research, analysis, methodology, aesthetics, materials, context, audience, prototyping, proofing, exhibiting. Students develop strategies and solutions that give form to print, screen and built or three dimensional environment. Students are expected to produce high quality creative outcomes and provide formal and conceptual solutions to open ended briefs.
Learning Outcomes The students who succeeded in this course;
  • Generate a body of original visual research using established or self-designed methodologies
  • Use categorization and classification methods to organize visual research in accordance with a well-defined criteria
  • Use and apply problematization skills for generating design solutions from research
  • Recognize a need for developing individual strategies for work management and self-motivation
  • Evaluate, select and work within appropriate media for prototyping and outputing a range of designs
  • Critically reflect upon and document development of own designs using a variety of self-reflection methods including blogs, sketchbooks etc.
  • Finish and exhibit final designs to a high degree of craftsmanship.
Course Description Digital Design Studio I is a practice based studio course designed to strengthen the ability of students to develop and apply visual methodologies in designing for today’s user centered multimedia driven society. Teaching consists of critics, seminars, lectures, work-shops and independent study. With a dialogic and participatory approach to the studio, students are required to bring work for discussion to each class.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Memory and Association. Recall Recognition Semiotics. Selection Figure-Ground Visual Search Camouflage. Assignment 1
2 Gestalt - Field Theory. Elements of Design Hierarchy Color. Assignment 2
3 Line Shape Marks, Icons, and Symbols. Contour Space Texture. Assignment 3
4 Balance Contrast Emphasis/Dominance Movement/Rhythm. Assignment 4
5 Typography: Anatomy of a letter Typefaces, Typographic Measurement, Typographic Standards, Typographic Guidelines. Assignment 5
6 Interactive visual design. Assignment 6
7 Interactive Data Visualisation. Interactive Spaces. Assignment 7
8 Conventions of video/animation. Assignment 8
9 Use of sound and light to convey meaning. Bring work for discussions
10 Architectural interior and exterior spaces. Bring work for discussions
11 Environment as a stimulus for visual design. Bring work for discussions
12 Rapid Experience Prototyping. Bring work for discussions
13 Final Project dicussions. Bring work for discussions
14 Final Project pre-jury. Bring work for discussions
15 Final Project jury. Final presentation.
16 Revision
Course Notes/Textbooks
Suggested Readings/Materials

Click on this link for relevant resources.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
-
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
8
60
Presentation / Jury
-
-
Project
1
40
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
8
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
6
Study Hours Out of Class
0
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
8
15
Presentation / Jury
-
Project
1
52
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
300

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media,

X
2

To attain complex problem-solving skills, using various design methods,

X
3

To have a clear understanding of creative/art direction,

X
4

To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design,

X
5

To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions,

X
6

To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey,

X
7

To have an advanced level of knowledge and experience in producing/editing still and moving images,

X
8

To attain proficiency in using related software, media, and communication technologies,

X
9

To gain reflexive and critical thinking abilities,

X
10

To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude,

X
11

To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1),

X
12

To be able to speak a second foreign at a medium level of fluency efficiently,

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest