Course Name | Design Studio III |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
---|---|---|---|---|---|
MMD 301 | Fall | 2 | 6 | 5 | 10 |
Prerequisites | None | |||||
Course Language | English | |||||
Course Type | Required | |||||
Course Level | First Cycle | |||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | ||||||
Course Coordinator | - | |||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | The aim of this course is to guide students through an individual and collective practice of digital design. It consists of two medium scale practice based projects that address skills inclusive of visual research, analysis, methodology, aesthetics, materials, context, audience, prototyping, proofing, exhibiting. Students develop strategies and solutions that give form to print, screen and built or three dimensional environment. Students are expected to produce high quality creative outcomes and provide formal and conceptual solutions to open ended briefs. |
Learning Outcomes | The students who succeeded in this course;
|
Course Description | Digital Design Studio I is a practice based studio course designed to strengthen the ability of students to develop and apply visual methodologies in designing for today’s user centered multimedia driven society. Teaching consists of critics, seminars, lectures, work-shops and independent study. With a dialogic and participatory approach to the studio, students are required to bring work for discussion to each class. |
Related Sustainable Development Goals | |
| Core Courses | |
Major Area Courses | X | |
Supportive Courses | ||
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | Memory and Association. Recall Recognition Semiotics. Selection Figure-Ground Visual Search Camouflage. | Assignment 1 |
2 | Gestalt - Field Theory. Elements of Design Hierarchy Color. | Assignment 2 |
3 | Line Shape Marks, Icons, and Symbols. Contour Space Texture. | Assignment 3 |
4 | Balance Contrast Emphasis/Dominance Movement/Rhythm. | Assignment 4 |
5 | Typography: Anatomy of a letter Typefaces, Typographic Measurement, Typographic Standards, Typographic Guidelines. | Assignment 5 |
6 | Interactive visual design. | Assignment 6 |
7 | Interactive Data Visualisation. Interactive Spaces. | Assignment 7 |
8 | Conventions of video/animation. | Assignment 8 |
9 | Use of sound and light to convey meaning. | Bring work for discussions |
10 | Architectural interior and exterior spaces. | Bring work for discussions |
11 | Environment as a stimulus for visual design. | Bring work for discussions |
12 | Rapid Experience Prototyping. | Bring work for discussions |
13 | Final Project dicussions. | Bring work for discussions |
14 | Final Project pre-jury. | Bring work for discussions |
15 | Final Project jury. | Final presentation. |
16 | Revision |
Course Notes/Textbooks | |
Suggested Readings/Materials |
Semester Activities | Number | Weigthing |
Participation | - | |
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments | 8 | 60 |
Presentation / Jury | - | - |
Project | 1 | 40 |
Seminar / Workshop | ||
Oral Exam | ||
Midterm | ||
Final Exam | ||
Total |
Weighting of Semester Activities on the Final Grade | 8 | 60 |
Weighting of End-of-Semester Activities on the Final Grade | 1 | 40 |
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 2 | 32 |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | 6 | |
Study Hours Out of Class | 0 | ||
Field Work | |||
Quizzes / Studio Critiques | |||
Portfolio | |||
Homework / Assignments | 8 | 15 | |
Presentation / Jury | - | ||
Project | 1 | 52 | |
Seminar / Workshop | |||
Oral Exam | |||
Midterms | |||
Final Exams | |||
Total | 300 |
# | Program Competencies/Outcomes | * Contribution Level | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media, | X | ||||
2 | To attain complex problem-solving skills, using various design methods, | X | ||||
3 | To have a clear understanding of creative/art direction, | X | ||||
4 | To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design, | X | ||||
5 | To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions, | X | ||||
6 | To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, | X | ||||
7 | To have an advanced level of knowledge and experience in producing/editing still and moving images, | X | ||||
8 | To attain proficiency in using related software, media, and communication technologies, | X | ||||
9 | To gain reflexive and critical thinking abilities, | X | ||||
10 | To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude, | X | ||||
11 | To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1), | X | ||||
12 | To be able to speak a second foreign at a medium level of fluency efficiently, | |||||
13 | To be able to relate the knowledge accumulated throughout the human history to their field of expertise. | X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest